Plate / 04 · open for hire

3D modeling & rendering.

Concept to final render — characters, props and environments. Built clean enough for a game engine, lit well enough for a poster.

3D modeling & rendering.
Plate / 04

Characters

Sculpt, retopology, UVs and texturing.

Props & hard surface

Weapons, vehicles and set dressing at game-ready density.

Environments

Modular kits and full cinematic sets.

Lighting & render

Key art, turntables and beauty passes.

Portfolio

Selected renders

Process
01

Blockout

Silhouette and scale approved before any detail work.

02

Build

High-poly, bake, textures and material pass.

03

Render

Lighting, camera, final frames and engine-ready export.

FBX / OBJPBR texturesTurntable4K renders
The full pipeline

From blockout to final frame.

Every render passes through the same disciplined stages — clean topology, readable silhouettes, believable materials, and lighting that serves the story.

01

Concept & blockout

Rough shapes, scale and camera locked before detail work begins.

02

High-res sculpt

Organic forms, wear and edge detail in ZBrush or Blender sculpt mode.

03

Retopology & UVs

Game-ready meshes with efficient UV layouts for clean bakes.

04

Texturing & materials

PBR surface definition — metal, fabric, grime, paint and decals.

05

Lighting & camera

Dramatic key art lighting and turntable setups.

06

Render & delivery

4K stills, turntables, engine exports and source files.

Tool stack

Software & engines.

BlenderZBrushSubstance 3D PainterMarmoset ToolbagUnreal EngineUnityCinema 4DPhotoshop

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